Unreal Engine 4 Vaulting System V1 (Dedicated Server, Virtual Root Motion)

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Virtual Root Motion Example
1.Only need to send 2 bytes of variables (dedicated server), no need to send any content to the server or client during the move (Use Virtual Root Motion)(Non-engine native root motion system)
2.The animation is being revised and perfected, which requires a lot of work
3.IK and physics will be added in the future

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