Unreal Engine Multiplayer: "Setting up a dedicated server for testing"

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In this video we will simply be creating a dedicated server to be used for testing our code in a multiplayer environment.
Host Server:
“C:Program FilesEpic GamesUE_4.22EngineBinariesWin64UE4Editor.exe” “C:UsersYOUR USERNAMEDocumentsUnreal ProjectsTutorialGameTutorialGame.uproject” ThirdPersonExampleMap -server -log -nosteam

Client:
“C:Program FilesEpic GamesUE_4.22EngineBinariesWin64UE4Editor.exe” “C:UsersYOUR USERNAMEDocumentsUnreal ProjectsTutorialGameTutorialGame.uproject” 10.0.0.148 -game -ResX=800 -ResY=900 -WinX=0 -WinY=20 -log -nosteam

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