In this Godot Multiplayer Tutorial, I will teach you how to sync players in the game world, so that they can see each other move around.
This is the first multiplayer tutorial to implement a protocol for syncing players. After this Godot Tutorial your players will be able to see each other move, and with the future implementations of interpolation, extrapolation, buffering, and rubber banding, we will make any lag they may experience now, disappear.
0:10 What you Learn This Episode
0:52 Defining the Player_State
4:14 Processing Player_States
10:03 Interpreting the World_State
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The Art of Game Design: A Book of Lenses ►►
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GDC, Game Development Center, was created to provide in-depth tutorials on game design theory and game development using the Godot Game Engine. We aim for multi-part Godot tutorials, allowing us to dive deeper into Godot’s features.
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