Godot Multiplayer – Network Token Verification | Godot Dedicated Server #6

0
14

In this Godot Multiplayer Tutorial, I will teach you how to reduce the latency a player normally experiences when connected to a highly secured authentication server. We do this by Network Token Verification, a method that allows our players to Directly connect to the Game Server, yet only after successful authentication and retrieving a valid Network Token. This Godot Multiplayer Tutorial will bring your network to the next level.

00:00 Intro
00:14 Recap from Last Videos
01:27 Generating the Token
05:33 Distributing the Token
11:23 Token Expiration
15:01 Verifying the Token
28:57 Test
30:26 Outro & Next Episodes

———————-GDC Tutorials————————–

Godot is open-source. Tutorials should be free!
Support this vision by joining the channel and get perks in return(Patreon like, right here on YouTube)

—————-LEARN MORE GAMEDEV——————–

Level Up! The Guide to Great Video Game Design ►►
Game Programming Patterns ►►
The Art of Game Design: A Book of Lenses ►►

———————-LIVESTREAMS————————–

I Livestream the game development of my project; Soul Whisperer twice a week right here on YouTube.
Subscribe and hit that Bell Icon to make sure you don’t miss it!

1900 to 2200 (GMT+1/2 (winter/summertime), that’s;
1200 to 1500 (PST), or
1500 to 1800 (EST).

—————-COMMUNITY & SOCIAL———————

DISCORD ►►
TWITTER ►►

———————–ABOUT GDC—————————-

GDC, Game Development Center, was created to provide in-depth tutorials on game design theory and game development using the Godot Game Engine. We aim for multi-part Godot tutorials, allowing us to dive deeper into Godot’s features.

————————ASSETS USED—————————

Trees: purchased from

————————DISCLAIMER—————————

Some of these links go to one of my websites and some are affiliate links where I’ll earn a small commission if you make a purchase at no additional cost or disadvantage to you. You will receive the same price and service.

source

LEAVE A REPLY

Please enter your comment!
Please enter your name here