In this Godot Multiplayer Tutorial, I will teach you how to reduce the latency a player normally experiences when connected to a highly secured authentication server. We do this by Network Token Verification, a method that allows our players to Directly connect to the Game Server, yet only after successful authentication and retrieving a valid Network Token. This Godot Multiplayer Tutorial will bring your network to the next level.
00:14 Recap from Last Videos
01:27 Generating the Token
05:33 Distributing the Token
11:23 Token Expiration
15:01 Verifying the Token
30:26 Outro & Next Episodes
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The Art of Game Design: A Book of Lenses ►►
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GDC, Game Development Center, was created to provide in-depth tutorials on game design theory and game development using the Godot Game Engine. We aim for multi-part Godot tutorials, allowing us to dive deeper into Godot’s features.
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