Godot Multiplayer – DTLS Encryption with SSL Certificates | Godot Dedicated Server #7

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In this Godot Multiplayer Tutorial, I will teach you everything you need to know about Godot DTLS protocol implementation. You will learn how to create your own TLS/ SSL certificate straight out of the Godot Engine. The difference between a signed and a self-signed TLS/ SSL certificate. Finally, how to implement these TLS/ SSL Certificates using Godot DTLS to ensure the line is encrypted, and the passwords of your players are safely communicated to the server.

This seventh Godot Multiplayer Tutorial in the Multiplayer Tutorial Series is a stand-alone tutorial that anybody can follow. For those that follow along with the tutorials, consider this the next extension of our project. For those that just dropped in for the first time in this Godot Tutorial Series, consider what I do a demonstration of lessons given.

00:00 Intro
00:47 Where to use DTLS Encryption
01:57 Make Your Own TLS/SSL Certificate
09:07 Signed VS Self-signed
10:51 Adding Files to the Project
11:59 Setting up DTLS in Godot
14:44 Version Compatibility
15:11 News from GDC!

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———————-GDC Tutorials————————–

Godot is open-source. Tutorials should be free!
Support this vision by joining the channel and get perks in return(Patreon like, right here on YouTube)

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GDC, Game Development Center, was created to provide in-depth tutorials on game design theory and game development using the Godot Game Engine. We aim for multi-part Godot tutorials, allowing us to dive deeper into Godot’s features.

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